Thursday, October 13, 2011

Automation & SVF Project



For this project i was inspired by the theme songs we all listened to when we where little, such repetitive theme songs such as the Mario Brothers, Metroid, Mega-Man, Frogger, Pac-Man. And what do all of these games have in common with music tech. projects you may ask? well they all have catchy theme songs which start off slower but as the action increases the music tempo and volume increases, or when you die, the music sound changes. That is what i wanted to capture in my music project, this catchy theme song that almost peaks and descends with the tempo and volume. For my first pattern i used FPC for drums creating my own beat with a repetitive kick and stick tap which continues through the whole project. I also used Sim Synth for my guitar, (which is also where i got my SVF, which is emphasis on the Sim Synth Guitar) which is a the same beat in pattern 1 and 2, but just there is a note scale change. For base I used slayer BASS Punch, and used it to reinforce the first two notes of every measure in the first pattern. Then for the second pattern i used the base to reinforce every single Guitar note, with base. For my automation clip I used both tempo, starting the project off slowly then when it hits the second pattern to have a tempo of 180, and then slowly decrease after the second pattern is done. The other automation clip i used was the master volume, which i did the same as i did with the tempo automation, the build up of volume then decrease of volume to a fade at the end. For the SVF (State Variable Filter) i used emphasis from Sim Synth, to but emphasis on the first Guitar sound on Pattern 2, to almost introduce this new pattern with a loud wah. Then i finally added a final fade to all effects at the end to slowly let the music end, like the final credits in any game.